![]() ![]() Lowering the number of characters on screen at a time, texture quality, draw distance, etc. Lowering the graphics settings made this better. Often, the game would fail to load textures, and characters would appear transparent or oddly-colored, and then the game would crash. Then, around the time the Silverwastes became a thing, the game would crash every two hours or so, especially if the map was heavily populated. The game ran very well for me on my Mac with no issues whatsoever. You can also ssh / telnet in if you’ve opened that access and kill cider from a remote shell (from your phone, etc.) Saves a hard reboot in some cases. That should force cider to quit and close the game window and dialog box. If you can’t get rid of the modal dialog box that comes up after a crash to close the client, open up the terminal app (use spotlight) and use this command: killall cider You might notice graphical glitches here as well, like the background of the character selection screen goes all black. It’s also possible to crash on quit here. Bringing up the map will chew through this as well. When it gets down below 60 MB free you could crash on a zone or character change. This will free up ~500 MB of space (assuming it’s to a different zone.) When this gets down below 100 MB free, you might want to think about switching zones. Using generic models (lowest model quality) will slow this, but eventually you will run out of VM space and crash. In high-traffic areas (world events, wvw zergs, pvp lobby, LA, etc.) you’ll blow through this quickly. You’ll notice this value drops as you play and new textures and models are mapped. ![]() If you turn on the memory overlay, the only line you need to keep an eye on is Virtual Address Space Left. Seems like it’d insta-crash if that was the case… I’m not quite sure how to interpret the data, though, since it’ll say that there’s 2.1GB worth of allocations in 1.8GB of RAM (not a typo) as soon as GW2 launches. It would be more helpful if they’d turn on the memory debug overlay so they could see when the client was almost of VM address space, and switch zones to free up some space and delay the inevitable crash. They make 2 clients for windows users and give us this piece of 3 year outdated crap! Just talking about it gets me all worked up and I’m already angry just by typing what every mac user feels.ģ years: close mac only part of forum (never had a mod specialist there to assist us) Our problems get burried over here because of windows threads this thread has a month and all we got is the same lame excuse they have been giving us since launch! They take our money and invest on the windows client. In 3 years I’ve heard inumerous times they were looking at the client and fixing things but there was no timeline. They already have a good functioning client, even if its 32 bit they get to play on at least medium settings without crashes or terrible fps, which is completely opposite on our side. Still, they make a 64bit client for windows users. Truth be told, they haven’t given a crap about us in 3 years, and it wont be today, nor next year, or the year after that. just like the ever growing mac community.īut we don’t get replies, we aren’t given reassurances.Ī-Net has mislead an enormous amount of people, and continue to do so with false advertisement and blatant ignorance Ive spent money on this game, not only for the expansion but within the game, funding the development of a mac client and future expansions. Once they’ve got the kinks out of their already buggy windows client (which will take a good year as far as I’m concerned) maybe then they will turn to the mac community.īut that is just wishful thinking, 3 years old. It is a disgrace how the problem is being handledĪ-Net has yet to release raids etc so i can’t see mac players being addressed anytime soon. This thread is getting bigger and bigger. I simply cannot understand why we don’t get an official reply detailing exactly whats what. In 3 years i haven’t gotten a single exciting new from anet The replies from devs are just sad… “no exciting news yet” and that was over 1 year ago! That thread is another example of how incapable they are in giving actual feedback and fixes… Yesterday i crashed twice on edge of the mist, and that’s when i can play the game, because most of the time the game’s fps somehow goes bananas and is unplayable. If that’s what they meant by mac support, they are intentionally misleading the customer. This is an ongoing issue of complete neglect of the mac client. They knowingly sold us a broken product in the form of HoT and the core game had been in terrible shape for the last year and a half or more. They advertise a working mac client, but they don’t actually have one. I don’t think that all of us who can doing a swap to bootcamp is the solution to this, though. ![]()
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